|
Pros have a full arsenal of techniques to clinch a win or to turn the tide if they are behind. One of these techniques is a good understanding of sente, i.e. keeping or taking the initiative, and gote, which means the opposite. It may seem obvious that having sente would then always be good, while getting gote is a bad thing. That is actually far from the truth. Amateurs often attach too much value to the sente/gote problem, and forget to defend properly.
Defending properly
Often playing a sente exchange leads to the fixation of possibilities, while not making this exchange would leave those possibilities open.
Diagram 1: For old hands, this is a familiar game between Yoshio Ishida and Shuko Fujisawa in the 1971 Honinbo League. Let's look at this game in terms of sente and gote. The first problem occurs when White plays 10. The joseki (standard exchange) calls for exchanging white A for black B (or sometimes C), which is sente. However making this exchange forfeits a possible invasion around C (where White plays almost 60 moves later). White exchanges 10 for 11, then takes sente to make a shimari. A more difficult problem arises after black 13. White could have chosen Reference 1. The next problem is white 28, a move that sums up Shuko's thick style. Again, White takes gote, but it is the vital point of thickness for both sides. Imagine a black stone here. White 28 enables the invasion at C later and isolates 13. The last problem is the 30/31 exchange. Does Black need to respond? See Reference 2 for what happens if he doesn't. After black 31, white 32 and 34 are sente moves to limit the scale of Black's expansion and forcing him to defend his territory.
Reference 1: After black 1 and 3, White could have played 4 and 6, probably leading to the variation through 9. White then gets sente to switch to 10 (or A). In the game he loses sente, but he gets more territory and more thickness.
Reference 2: If Black doesn't defend with 31, White will invade at 1. If Black tries to kill him with 2 through 6, white 7 through 11 are nasty--if Black keeps insisting with 12, White captures six stones after 19. Of course, there are different variations, but the bottom line is Black can't kill the white invader.
Problem 1: After black 3, how should White respond?
Problem 2: White plays first and wins the game. Think about connecting, life and death, sente and gote.
Solutions to last week's problems
Solution 1: Do unto your opponent as he does unto you, should be your motto here. After black 3, do not answer immediately, but counter-invade yourself. The moves through 8 seem a reasonable continuation. The fighting skills of the individual players determine the outcome.
Reference 3: So what happens if White responds with 4? After 11, White needs to defend somehow because the lower right white group is too large to sacrifice now, and Black grabs the initiative with 13 and 15. The sente exchange 13/14 makes the invasion at A less of a threat. After 15, White will have his hands full defending his stones on the lower left, lower right and upper left at the same time.
Solution 2: Black captures 19 with 30, White recaptures with 33. Black passes with 34 and White connects at the marked stone with 33. White can first force 1 through 8, capturing the marked stone to prepare for 9 and 11. Black can barely live with both groups with 12 through 14, then has to defend with 16 and 18. Note Black should not play 25 as White resists with 21 to make ko--White has ko threats, Black has none. In the end, White gets 14 points in territory + 2 prisoners and Black gets 12 points + 2 prisoners. White wins by two points.
Solution 3: After black 1, White should respond with 2, etc. The sequence through 16 may look improbable, but if White defends even once, he loses. Of course, Black can defend, but this would also give White that same chance.
|
- 282,Pros have a full arsenal of techniques .....
- 281,If you play a strategic game like go, taking or keeping .....
- 280,Go can be considered a zero-sum game as .....
- 279,Anyone can learn the basics of go.
- 278,Last week, I stressed that the objective of go was to.....
- 277,Go is sometimes perceived as a more difficult game than chess
- 276,Over the past few weeks we have concentrated.....
- 275,Unlike chess, in which a board position.....
- 274,The adage "Chess was invented but go was discovered".....
- 273,Although go has a history of almost 4,000 years.....
- 272,Give and take is widely used in daily life to strike.....
- 271,On April 18 and 25, the TV Tokyo network will.....
- 270,The game of go can be as easy or as difficult.....
- 269,Naoki Hane has iron nerves.....
- 268,In two-day best-of-seven matches.....
- 267,For a champion, 25-year-old Keigo Yamashita has.....
- 266,The Kisei title match, worth more than $400,000.....
- 265,The Kisei title match, worth more than $400,000.....
- 264,Practice, practice, practice. This is the way to improve.....
- 263,This is the fifth installment of tsume go.....
- 262,In this article, the fourth in a series, we will take.....
- 261,This is the third article in a series on life-and.....
- 260,Last week, we started a new series on life and.....
- 259,In go, the beginner must try to master the basics of life and.....
- 258,Go Weekly, which hits the nation's newsstands every Monday.....
- 257,On Dec. 18, in the fifth game of.....
- 256,Last week, there was some good news for.....
- 255,The combination of aggressiveness, .....
- 254,Using the power of your opponent for.....
- 253,When your opponent is much stronger than you.....
- 252,In go, you cannot expect to deal with.....
- 251,How do you do confront your fears?.....
- 250,In many games and sports,.....
- 249,The most important things a go beginner.....
- 248,In study, in all branches of sport.....
- 247,We have talked strategy over the past few weeks.....
- 246,Three games have now been completed in the best-of-seven series.....
- 245,The dream match between the current Kisei .....
- 244,Dividing land, property or living space in one's own favor is .....
- 243,Fireworks are expected between current Meijin .....
- 242,The dividing of land, property, and things of .....
- 241,The fifth and final game in the best-of-five Gosei title match .....
- 240,The last few weeks were devoted to tactical issues.....
- 239,Go players are always quick to point out that go is a superior.....
- 238,Books have been written on the subject.....
- 237,When I am asked by go students how they can.....
- 236,How fast can you do a job and do it right.....
- 235,This week's Go Weekly, a Japanese weekly go newspaper.....
- 234,Following a pattern set by others is easy.....
- 233,We are often told to do the right thing.....
- 232,We often do things in life without thinking.....
- 231,At the beginner levels, go is an easy game to play.....
- 230,One of the best and most authoritative Web sites for.....
- 229,Some people like to offer quotations aimed at showing .....
- 228,Last week, we finally got to the point where we discovered that.....
- 227,Though I recommend that you join a go club.....
- 226,Computers have led to a flourishing.....
- 225,Last week, we established.....
- 224,Can computers play go?.....
- 223,Who are the best go players.....
- 222,How deep can a pro read?.....
- 221,Some basics about the pro world
- 220,Go--The first step
- 219,It is a well-established fact that.....
- 218,After recently losing his Kisei title.....
- 217,Only one week after losing his Kisei.....
- 216,In the battle for the 42 million yen.....
- 215,Achallenger has to overcome many obstacles....
- 214,This is the third installment in a series...
- 213,Of the three most prestigious titles, ...
- 212,The Go player's...
- 211,The following is...
- 210,9x9 pro game
- 209,9x9 pro game
- 208,Let's start the New Year...
- 207,7-stone handicap
- 206,Hane defends the Tengen Title
- 205,World Championship for Women
- 204,A big gap between genders
- 203,A good way to improve a game
- 202,In go, it is easier to...
- 201,The third part of the game
- 200,Original ideas
- 199,Yoda defends Meijin Titlego
- 198,5 more basic principles of handicap go
- 197,Basics of handicap go
- 196,The nine-stone handicap
- 195,Handicap go
- 194,Handicap go
- 193,Fighting ko effectively
- 192,Ponnuki and Ko
- 191,Sabotage
- 190,Ponnuki
- 189,Ponnuki
- 188,Ponnuki
- 187,The so-called cosmic style
- 186,Connecting stones
- 185,Realistic approach
- 184,Intuition
- 183,Rationality
- 182,Function over form
- 181,Visualization is a must
- 180,Cutting keima the right way
- 179,Where there is a keima, there is a cut
- 178,Attacking
- 177,Hazama
- 176,Kosumi
- 175,Defects of kosumi
- 174,Kosumi: pros and cons
- 173,Middle of three stones
- 172,Get an eye for shape
- 171,Efficiency calls for good shape
- 170,Over the next few weeks
- 169,Solutions to last week's problems
- 168,O Rissei keeps Kisei title
- 167,The end of the game
- 166,Tobi, kosumi, keima
- 165,Tobi, kosumi, keima
- 164,Balancing attack and defense
- 163,Balancing attack,
- 162,Kisei Title
- 161,As expected,
- 160,Endgame Tesuji
- 159,The endgame
- 158,Last week's problem
- 157,The Last Points
- 156,The endgame
- 155,Take the Initiative
- 154,Be proactive
- 153,The basics of territory
- 152,Insight to the pro game
- 151,Example of a pro game
|
|
|