Diagram 5: The implications of the ko rule are that after white 1, Black can't capture right away, because this would repeat a board situation. However, he can play somewhere else, for example at 2. It is up to White to answer black 2, but he can also capture with white 3.
Diagram 6: In the previous diagram, White didn't specifically need to answer. However, in this situation, after White captures the marked stone with 1, black 2 threatens to capture the two marked white stones (while reducing the whole white group to only one eye). In this case, it is a good idea to answer with 3.
Diagram 7: Compared to Diagram 3, the full-board position has changed--for example, the exchange 2 for 3 in Diagram 6--which makes it possible for Black to recapture the marked stone with 4. Now White can't recapture. White 5 may not seem like a compelling threat, but the problem is Black can't ever win the ko.
Diagram 8: For example, if he connects his marked stone by playing at 1, he puts all of his stones in immediate danger as there is only one liberty left at A. In other words, White could immediately play at A and capture the lot. This means White can play the ko at any time he pleases. That is the real reason for the demise of the Black stones.
Diagram 9: This is the basic ko shape. White can capture one stone by playing at 1. On the other hand, Black can't recapture immediately. He first has to play another move. White could then answer that move or he may choose to connect white 1 (by playing where the captured black stone was).
Problems
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